There are an infinite amount of people who quit because the game tells them practically nothing about how to play, what to do or where to go. Moderator decisions are final, please respect the moderator team and their actions. Make sure to follow the guidelines outlined in the Reddiquette for a more pleasant experience. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. Please make sure to follow the rules noted below in the side bar. This is an unofficial, community-run subreddit. If you have any suggestions let me know otherwise I am okay with how it isEscape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games. Update all keys according to the wiki:.Iskra and courtons to jaeger not peacekeeper.Because of this, remove seperate trader containers that I was using to do this manually and allow it to be even more responsive.Add Hideout Section / Wiki Quest link implementation (Even priority, not sure which).I'm assuming 1-4 will be easy enough to do tomorrow. Everything can now be added easily with any changes made (this time I'm sure.).īeaneath is a list of what I did today according to feedback + what I'll be doing until launch. Luckily a commenter mentioned Reserve keys so I went to add them and realised I had to remake the structure of the whole thing basically. The website actually wasn't functioning properly at all yday past a certain trader. This is a learning experience for me so thanks for all the feedback. PLEASE RESET THE WEBSITE ON LAUNCH / IF PLAYING WITH IT. I'll update this when I wake up with what I'll be working on! If anyone has any suggestions I would love to hear them so please let me know in the comments :)Įdit: Going to sleep for now as it's very late in Aus. Regardless I have full intention to update the website ASAP. Usually I’m very much on the pushing edge of levels however I’m not sure I’ll be doing that this time, so I might have to rely on other sources.I’ve heard a lot of quests are changing with the new patch, however if I’m able to get the information of the new requirements the website is very easy to update.Clearing Cookies / Site data will wipe progress on the site.I've had a lot of feedback for hideout items - depending on when patch is (thursday) i will add this.Such as setup ( ), Punisher Part 4 ( ) etc… Does not include items that are required to be worn while doing quests.Kappa is included as lot of players enjoy collecting kappa items regardless. Doesn’t currently include Booze ( ) + Special equipment ( ) items as by the time people are at this point they know what they need.Green check mark when item is completed (3/3 etc) on the bottom right corner of the image.Also thought of potentially having a keys toggle to remove them / non FIR toggle.While writing this I thought of potentially “hiding” completed progress items as toggle button to reduce visual clutter.Key showing that yellow dashed border means cartable in base / Found in Raid tick.Because of this USB are seen in both Skier / Jaeger (Search feature alleviates this).Items are in order of requirement per trader.Items shown in order of requirement for the quests.Initially I wanted it as a one page (no scrolling) solution however the icons were too small, so there is some scrolling depending on screen size. I’m currently studying computer science and after my first years break I’ve started to learn html/css/js so I’ve made this with what I know so far as I got bored of the course and wanted to try and make something. After trying to use current websites, I couldn’t find one as visual / “one page”-ish as this. I’ve played Tarkov for a lot of wipes now and I always make a scuffed google doc and try my best to keep up with what I need / etc and it’s just a hassle. I've made a tarkov quest item tracker website: Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games.
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